![]() Athulua (now casts standard teleport when she teleports instead of Sky Siege).Replaced the "Vampire" AI (the one which annoyingly caused them to flee under 25% health) of all bosses that used it with our first new AI, which no longer causes them to run and cry in a corner when they are about to get smacked.The cooldown is usually 3-5 seconds, depending on the boss Bosses which teleport when struck now have a cooldown for doing so, allowing for a less interrupted and more enjoyable boss-killing experience.The player now gets full experience up to 5 levels under area level for all levels, reducing the likelihood of negative snowballing when falling behind exp curve.Target dummy now records damage from traps, trap-like skills and totems.Adds 4-6 Barbarian Skills, 100% increased attack speed and 200 life regenerated per second.+1% Fire, Cold and Lightning resistances per Wolf Companion Skill Level.Gain 50% of your Wolf Companion Base Damage as Flat Physical Damage.Thunder Slam: cooldown reduced by 4 seconds.Shower of Rocks: cooldown reduced by 1 second.Replaced Crushing Blow with +10 to Deathgaze.Now converts 50% of Physical damage to Cold.Now gains bonus cold damage per Skill Level, with big scaling above Skill Level 28. ![]() ![]() 4800 total energy in 2.6 will have the same damage as 1100 base energy in 2.5 Psicrown: increased damage by about 15%.Tectonics: now also scales SoR proc chance with strength.Heart of Darkness is finally enabled in singleplayer, sorry for the wait!.Shared stash disabled in TCP/IP (should prevent shared stash from being replaced with host's stash).Singleplayer stash size increased to 10 pages per character and 10 shared pages.Added note concerning Tiered Elemental Bases.Summoning Spirit of Vengeance or Bear Companion no longer crashes the game.This strategy guide was originally posted here. You need a good balance of archers to get magical enemies and mages to get armored enemies, especially in the later levels.Ī level won't start until you start it, so take your time getting towers built and planning your strategy.ĭon't bother trying to do heroic or iron challenges until you've completed the regular campaign mode. Think of barracks and reinforcements more as ways to slow down waves so as to create large crowds which your other towers can fire away on, or that you can wipe out with a rain of fire. That is, place more towers before upgrading towers.Įven more than most TD games, this one demands choke points. ![]() You can reset and try a different upgrade strategy. Pretty self explanatory mostly, but "Like a Henderson" is gotten by unleashing Rain of Fire on the frozen door in Icewind "Ovinophobia" is gotten by clicking repeatedly on all the sheep in the first level until they explode "Twin Rivers Angler" is gotten by watching for a fish jumping out of a river and clicking on it quickly in Twin Rivers.Įarn 60 stars by completing levels and challenge levels, and an additional two by clicking at the little down arrow at the top of the map screen and clicking on the Twitter and Facebook links. However they disappear after a period of time if they haven't been killed. Basically a few soldiers like the barracks, but you can deploy them anywhere. Huge area damage, but takes 90 seconds to reload. Mage towers which are slow, strong against armored enemies.Īrcher towers are fast (except for sniper, which is slow) and strong against magic enemies.īombs/artillery towers which are slow and mostly don't affect flying enemies. Barracks towers send out soldiers which fight directly with enemies, but not flying units. ![]()
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